![]() I don't want to go for higher AI levels, because AI is cheating all the time, and I don't want that to be noticeable too much to piss me off. I am speaking of the game against computer, and not multiuser, and at Normal level. I wish if AI could be a partner in this game, but that is not likely to happen. ![]() I still think it has potential to be a challenging AI in the future. I wish current AI was adjusted so it stays in peace by default, and from time to time it decides to send a massive attack against certain city to try to conquer it, even if it requires battles against the odds. I understand this is important to prevent suicidal attacks, but I wish the AI could learn that sometimes it is necessary to sacrify the first attackers in order to conquer a city. In combat, I think the main limitation of the AI is that it does not attack unless the chances to win the battle are favorable. Something I'm still not liking is the uncapability to conquer enemy cities, and to stop wars from time to time. In latests freeciv version, I personally like how AIs expand, how they defend their cities, and overall, how they manage their empire. ![]() In order to get a challenging game I give AIs practically the same bonuses than the hardest difficulty level that I used to play in civ3. I have made a custom ruleset with rules similar to civ3 and the AI plays them almost as good as the AI of the commercial civ3. AIs use estimations that sometimes lead them to bad governments or bankruptcy.įreeciv is also very moddable, and AIs must be able to play with all those different possible rules. For example, the AI has no time to calculate exactly how much money or production will get with each different government, or each different tax rate level. I guess the AI must be coded as if you were playing a game where each turn is played by a different player that has no idea what the previous player was trying to do.Īlso, the AI in freeciv is pretty fast, even on old devices, so I guess it must decide based on rough estimations, and simple algorithms. You must take into account that AI can take control of any player at any moment, so it must be able to play on the fly, without planned movements. I think AI requires some adjustments, but I do not think it is fair to call it lame. Workers management - fail, defence - fail, attack - fail, choosing proper buildings - fail, unit movement - fail, diplomacy - fail. Overall - AI have no idea at all what to do, it doesn't do any single task properly. ![]() if u give very farmed civilization to ai it will go communism probably and sell buildings/disband units, starve cities or maybe even it will go anarchy and stay in anarchy to have 0 building upkeep :D U just need to survive early game, with cannons u can easily start killing all ai. if u play against 20 allied AI it will always randomly move via your terriory, if u keep 2 phalnxes in city with walls and some chariots/catapults u can easily snipe units each turn. ![]() There is 0 coordnination between units, each unit plays YOLO. if u put a lot of units near ai u will see it's randomness - its often doing something like - "I have 6 phalanxes in city, i will take 5 and put it next to your catapult" send ironclad, if it sees that city is defended by phalanx, or just some weak unit - kill it,Ĭhance that it will drop musketer to take empty city, is ultra small ( it would be totally random, by sending random tranport with 1 unit ) send chariot somewhere - if it sees empty city take it,Ĭhance that it will send 2 chariots and attack your city with phalanx inside, and conquer city is very small ![]()
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